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Development Plans People Finish
Any goal becomes a plan with a budget of hours, known obstacles and reflection. The coaches remember the person.
The problem
Beginners don't know what to practise first, and they quit in week one from self-doubt, not from a lack of information.
How it works
- A goal becomes 5 to 8 subskills with a budget of 20 hours, basics first. A safety filter turns down harmful goals and offers an ethical alternative.
- AI picks up to nine obstacles, three of each kind, from an approved library of 69 and rewrites them for the person. Strategies are copied word for word; the model doesn't invent them.
- Each subskill gets its steps when the person reaches it: a lesson, a mission and a way to tell it's done.
- An hour counts only with a written reflection.
- Three coaches, for the skill, for each subskill and for obstacles, see the real hours and remember the person between chats.
- 28 ready programmes open without AI, and a close one is offered when a generation fails.
Status
- Live: running in production30 of 30 test runs on production finished with a plan, in 14-23 seconds instead of 41.
Also fits
Individual development plans in academies, with the psychologist approving the obstacle library. Onboarding. Mentoring.